Re: [Samba] Game freezing
- Date: Fri, 24 Nov 2017 19:31:30 +0100
- From: Antoine Huchet via samba <samba@xxxxxxxxxxxxxxx>
- Subject: Re: [Samba] Game freezing
I hope it is ok to come here for a little help.
I use _Samba Version 4.5.12-Debian_ on a _Linux serveur 4.9.0-4-amd64 #1
SMP Debian 4.9.51-1 (2017-09-28) x86_64 GNU/Linux_.
I use it to load games from my Playstation 2 over my home network.
Here is the relevant part of my smb.conf file.
~ % cat /etc/samba/smb.conf
netbios name = Partage
workgroup = USERS
ntlm auth = Yes
security = user
idmap config * : backend = tdb
hosts allow = 192.168.1.
cclient ntlmv2 auth = Yes
path = /srv/PS2SMB
force user = ps2
hosts allow = 192.168.1.6
read only = No
valid users = ps2
It's all very simple, no fancy settings on my side.
On the PS2 side, I am using Open PS2 Loader (OPL), from
https://github.com/Jay-Jay-OPL/OPL-Daily-Builds. I don't understand this
code very well myself so I couldn't invertigate properly on this side.
Now here is my problem. I can load games, this part works well.
When I let the PS2 idle for a while, without touching anything, it feels
like it looses the connnection to the server. The next time the game
wants to load something, it won't and will freeze.
I believe OPL's code is quite old and maybe doesn't handle everything
Samba does properly.
Could it be some sort of sleeping mode on Samba's side that would cause
the PS2 to disconnect/reconnect, resulting in OPL to be lost?
Side question, "idmap config * : backend = tdb" shouldn't be required
right? I'm not too sure.
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