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Re: [MPlayer-dev-eng] vulkan video output




I don't think generating SPIR-V is realistic.
It's a very complex binary intermediate representation that's not a matter of writing up in just a few hours.

On 01.03.2018, at 16:36, sylvain.bertrand@xxxxxxxxx wrote:
> Hi,
> 
> Any work in progress on a vulkan video output?
> 
> I did check the work from mpv, but they force the use of glsl->spirv compiler
> (that ugly c++ glslang).
> It's better to generate directly spirv shaders and, most of all, directly
> distribute them.
> And if this generator, if actually needed, could compile with a simple C
> compiler, even better.
> 
> regards,
> 
> -- 
> Sylvain
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