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Re: [HMM 2/2] hmm: heterogeneous memory management documentation




On 03/17/2017 12:27 PM, Jérôme Glisse wrote:
This add documentation for HMM (Heterogeneous Memory Management). It
presents the motivation behind it, the features necessary for it to
be usefull and and gives an overview of how this is implemented.

For this patch, I will leave it to others to decide how to proceed, given the following:

1. This hmm.txt has a lot of critical information in it.

2. It is, however, more of a first draft than a final draft: lots of errors in each sentence, and lots of paragraphs that need re-doing, for example. After a quick pass through a few other Documentation/vm/*.txt documents to gage the quality bar, I am inclined to recommend (or do) a second draft of this, before submitting it.

Since I'm the one being harsh here (and Jerome, you already know I'm harsh! haha), I can provide a second draft. But it won't look much like the current draft, so brace yourself before saying yes... :)

thanks
John Hubbard
NVIDIA


Signed-off-by: Jérôme Glisse <jglisse@xxxxxxxxxx>
---
 Documentation/vm/hmm.txt | 362 +++++++++++++++++++++++++++++++++++++++++++++++
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 create mode 100644 Documentation/vm/hmm.txt

diff --git a/Documentation/vm/hmm.txt b/Documentation/vm/hmm.txt
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+Heterogeneous Memory Management (HMM)
+
+Transparently allow any component of a program to use any memory region of said
+program with a device without using device specific memory allocator. This is
+becoming a requirement to simplify the use of advance heterogeneous computing
+where GPU, DSP or FPGA are use to perform various computations.
+
+This document is divided as follow, in the first section i expose the problems
+related to the use of a device specific allocator. The second section i expose
+the hardware limitations that are inherent to many platforms. The third section
+gives an overview of HMM designs. The fourth section explains how CPU page-
+table mirroring works and what is HMM purpose in this context. Fifth section
+deals with how device memory is represented inside the kernel. Finaly the last
+section present the new migration helper that allow to leverage the device DMA
+engine.
+
+
+-------------------------------------------------------------------------------
+
+1) Problems of using device specific memory allocator:
+
+Device with large amount of on board memory (several giga bytes) like GPU have
+historicaly manage their memory through dedicated driver specific API. This
+creates a disconnect between memory allocated and managed by device driver and
+regular application memory (private anonynous, share memory or regular file
+back memory). From here on i will refer to this aspect as split address space.
+I use share address space to refer to the opposite situation ie one in which
+any memory region can be use by device transparently.
+
+Split address space because device can only access memory allocated through the
+device specific API. This imply that all memory object in a program are not
+equal from device point of view which complicate large program that rely on a
+wide set of libraries.
+
+Concretly this means that code that wants to leverage device like GPU need to
+copy object between genericly allocated memory (malloc, mmap private/share/)
+and memory allocated through the device driver API (this still end up with an
+mmap but of the device file).
+
+For flat dataset (array, grid, image, ...) this isn't too hard to achieve but
+complex data-set (list, tree, ...) are hard to get right. Duplicating a complex
+data-set need to re-map all the pointer relations between each of its elements.
+This is error prone and program gets harder to debug because of the duplicate
+data-set.
+
+Split address space also means that library can not transparently use data they
+are getting from core program or other library and thus each library might have
+to duplicate its input data-set using specific memory allocator. Large project
+suffer from this and waste resources because of the various memory copy.
+
+Duplicating each library API to accept as input or output memory allocted by
+each device specific allocator is not a viable option. It would lead to a
+combinatorial explosions in the library entry points.
+
+Finaly with the advance of high level langage constructs (in C++ but in other
+langage too) it is now possible for compiler to leverage GPU or other devices
+without even the programmer knowledge. Some of compiler identified patterns are
+only do-able with a share address. It is as well more reasonable to use a share
+address space for all the other patterns.
+
+
+-------------------------------------------------------------------------------
+
+2) System bus, device memory characteristics
+
+System bus cripple share address due to few limitations. Most system bus only
+allow basic memory access from device to main memory, even cache coherency is
+often optional. Access to device memory from CPU is even more limited, most
+often than not it is not cache coherent.
+
+If we only consider the PCIE bus than device can access main memory (often
+through an IOMMU) and be cache coherent with the CPUs. However it only allows
+a limited set of atomic operation from device on main memory. This is worse
+in the other direction the CPUs can only access a limited range of the device
+memory and can not perform atomic operations on it. Thus device memory can not
+be consider like regular memory from kernel point of view.
+
+Another crippling factor is the limited bandwidth (~32GBytes/s with PCIE 4.0
+and 16 lanes). This is 33 times less that fastest GPU memory (1 TBytes/s).
+The final limitation is latency, access to main memory from the device has an
+order of magnitude higher latency than when the device access its own memory.
+
+Some platform are developing new system bus or additions/modifications to PCIE
+to address some of those limitations (OpenCAPI, CCIX). They mainly allow two
+way cache coherency between CPU and device and allow all atomic operations the
+architecture supports. Saddly not all platform are following this trends and
+some major architecture are left without hardware solutions to those problems.
+
+So for share address space to make sense not only we must allow device to
+access any memory memory but we must also permit any memory to be migrated to
+device memory while device is using it (blocking CPU access while it happens).
+
+
+-------------------------------------------------------------------------------
+
+3) Share address space and migration
+
+HMM intends to provide two main features. First one is to share the address
+space by duplication the CPU page table into the device page table so same
+address point to same memory and this for any valid main memory address in
+the process address space.
+
+To achieve this, HMM offer a set of helpers to populate the device page table
+while keeping track of CPU page table updates. Device page table updates are
+not as easy as CPU page table updates. To update the device page table you must
+allow a buffer (or use a pool of pre-allocated buffer) and write GPU specifics
+commands in it to perform the update (unmap, cache invalidations and flush,
+...). This can not be done through common code for all device. Hence why HMM
+provides helpers to factor out everything that can be while leaving the gory
+details to the device driver.
+
+The second mechanism HMM provide is a new kind of ZONE_DEVICE memory that does
+allow to allocate a struct page for each page of the device memory. Those page
+are special because the CPU can not map them. They however allow to migrate
+main memory to device memory using exhisting migration mechanism and everything
+looks like if page was swap out to disk from CPU point of view. Using a struct
+page gives the easiest and cleanest integration with existing mm mechanisms.
+Again here HMM only provide helpers, first to hotplug new ZONE_DEVICE memory
+for the device memory and second to perform migration. Policy decision of what
+and when to migrate things is left to the device driver.
+
+Note that any CPU access to a device page trigger a page fault and a migration
+back to main memory ie when a page backing an given address A is migrated from
+a main memory page to a device page then any CPU acess to address A trigger a
+page fault and initiate a migration back to main memory.
+
+
+With this two features, HMM not only allow a device to mirror a process address
+space and keeps both CPU and device page table synchronize, but also allow to
+leverage device memory by migrating part of data-set that is actively use by a
+device.
+
+
+-------------------------------------------------------------------------------
+
+4) Address space mirroring implementation and API
+
+Address space mirroring main objective is to allow to duplicate range of CPU
+page table into a device page table and HMM helps keeping both synchronize. A
+device driver that want to mirror a process address space must start with the
+registration of an hmm_mirror struct:
+
+  int hmm_mirror_register(struct hmm_mirror *mirror,
+                          struct mm_struct *mm);
+  int hmm_mirror_register_locked(struct hmm_mirror *mirror,
+                                 struct mm_struct *mm);
+
+The locked varient is to be use when the driver is already holding the mmap_sem
+of the mm in write mode. The mirror struct has a set of callback that are use
+to propagate CPU page table:
+
+  struct hmm_mirror_ops {
+      /* update() - update virtual address range of memory
+       *
+       * @mirror: pointer to struct hmm_mirror
+       * @update: update's type (turn read only, unmap, ...)
+       * @start: virtual start address of the range to update
+       * @end: virtual end address of the range to update
+       *
+       * This callback is call when the CPU page table is updated, the device
+       * driver must update device page table accordingly to update's action.
+       *
+       * Device driver callback must wait until the device has fully updated
+       * its view for the range. Note we plan to make this asynchronous in
+       * later patches, so that multiple devices can schedule update to their
+       * page tables, and once all device have schedule the update then we
+       * wait for them to propagate.
+       */
+       void (*update)(struct hmm_mirror *mirror,
+                      enum hmm_update action,
+                      unsigned long start,
+                      unsigned long end);
+  };
+
+Device driver must perform update to the range following action (turn range
+read only, or fully unmap, ...). Once driver callback returns the device must
+be done with the update.
+
+
+When device driver wants to populate a range of virtual address it can use
+either:
+  int hmm_vma_get_pfns(struct vm_area_struct *vma,
+                       struct hmm_range *range,
+                       unsigned long start,
+                       unsigned long end,
+                       hmm_pfn_t *pfns);
+  int hmm_vma_fault(struct vm_area_struct *vma,
+                    struct hmm_range *range,
+                    unsigned long start,
+                    unsigned long end,
+                    hmm_pfn_t *pfns,
+                    bool write,
+                    bool block);
+
+First one (hmm_vma_get_pfns()) will only fetch present CPU page table entry and
+will not trigger a page fault on missing or non present entry. The second one
+do trigger page fault on missing or read only entry if write parameter is true.
+Page fault use the generic mm page fault code path just like a CPU page fault.
+
+Both function copy CPU page table into their pfns array argument. Each entry in
+that array correspond to an address in the virtual range. HMM provide a set of
+flags to help driver identify special CPU page table entries.
+
+Locking with the update() callback is the most important aspect the driver must
+respect in order to keep things properly synchronize. The usage pattern is :
+
+  int driver_populate_range(...)
+  {
+       struct hmm_range range;
+       ...
+  again:
+       ret = hmm_vma_get_pfns(vma, &range, start, end, pfns);
+       if (ret)
+           return ret;
+       take_lock(driver->update);
+       if (!hmm_vma_range_done(vma, &range)) {
+           release_lock(driver->update);
+           goto again;
+       }
+
+       // Use pfns array content to update device page table
+
+       release_lock(driver->update);
+       return 0;
+  }
+
+The driver->update lock is the same lock that driver takes inside its update()
+callback. That lock must be call before hmm_vma_range_done() to avoid any race
+with a concurrent CPU page table update.
+
+HMM implements all this on top of the mmu_notifier API because we wanted to a
+simpler API and also to be able to perform optimization latter own like doing
+concurrent device update in multi-devices scenario.
+
+HMM also serve as an impedence missmatch between how CPU page table update are
+done (by CPU write to the page table and TLB flushes) from how device update
+their own page table. Device update is a multi-step process, first appropriate
+commands are write to a buffer, then this buffer is schedule for execution on
+the device. It is only once the device has executed commands in the buffer that
+the update is done. Creating and scheduling update command buffer can happen
+concurrently for multiple devices. Waiting for each device to report commands
+as executed is serialize (there is no point in doing this concurrently).
+
+
+-------------------------------------------------------------------------------
+
+5) Represent and manage device memory from core kernel point of view
+
+Several differents design were try to support device memory. First one use
+device specific data structure to keep informations about migrated memory and
+HMM hooked itself in various place of mm code to handle any access to address
+that were back by device memory. It turns out that this ended up replicating
+most of the fields of struct page and also needed many kernel code path to be
+updated to understand this new kind of memory.
+
+Thing is most kernel code path never try to access the memory behind a page
+but only care about struct page contents. Because of this HMM switchted to
+directly using struct page for device memory which left most kernel code path
+un-aware of the difference. We only need to make sure that no one ever try to
+map those page from the CPU side.
+
+HMM provide a set of helpers to register and hotplug device memory as a new
+region needing struct page. This is offer through a very simple API:
+
+  struct hmm_devmem *hmm_devmem_add(const struct hmm_devmem_ops *ops,
+                                    struct device *device,
+                                    unsigned long size);
+  void hmm_devmem_remove(struct hmm_devmem *devmem);
+
+The hmm_devmem_ops is where most of the important things are:
+
+  struct hmm_devmem_ops {
+      void (*free)(struct hmm_devmem *devmem, struct page *page);
+      int (*fault)(struct hmm_devmem *devmem,
+                   struct vm_area_struct *vma,
+                   unsigned long addr,
+                   struct page *page,
+                   unsigned flags,
+                   pmd_t *pmdp);
+  };
+
+The first callback (free()) happens when the last reference on a device page is
+drop. This means the device page is now free and no longer use by anyone. The
+second callback happens whenever CPU try to access a device page which it can
+not do. This second callback must trigger a migration back to system memory,
+HMM provides an helper to do just that:
+
+  int hmm_devmem_fault_range(struct hmm_devmem *devmem,
+                             struct vm_area_struct *vma,
+                             const struct migrate_vma_ops *ops,
+                             unsigned long mentry,
+                             unsigned long *src,
+                             unsigned long *dst,
+                             unsigned long start,
+                             unsigned long addr,
+                             unsigned long end,
+                             void *private);
+
+It relies on new migrate_vma() helper which is a generic page migration helper
+that work on range of virtual address instead of working on individual pages,
+it also allow to leverage device DMA engine to perform the copy from device to
+main memory (or in the other direction). The next section goes over this new
+helper.
+
+
+-------------------------------------------------------------------------------
+
+6) Migrate to and from device memory
+
+Because CPU can not access device memory, migration must use device DMA engine
+to perform copy from and to device memory. For this we need a new migration
+helper:
+
+  int migrate_vma(const struct migrate_vma_ops *ops,
+                  struct vm_area_struct *vma,
+                  unsigned long mentries,
+                  unsigned long start,
+                  unsigned long end,
+                  unsigned long *src,
+                  unsigned long *dst,
+                  void *private);
+
+Unlike other migration function it works on a range of virtual address, there
+is two reasons for that. First device DMA copy has a high setup overhead cost
+and thus batching multiple pages is needed as otherwise the migration overhead
+make the whole excersie pointless. The second reason is because driver trigger
+such migration base on range of address the device is actively accessing.
+
+The migrate_vma_ops struct define two callbacks. First one (alloc_and_copy())
+control destination memory allocation and copy operation. Second one is there
+to allow device driver to perform cleanup operation after migration.
+
+  struct migrate_vma_ops {
+      void (*alloc_and_copy)(struct vm_area_struct *vma,
+                             const unsigned long *src,
+                             unsigned long *dst,
+                             unsigned long start,
+                             unsigned long end,
+                             void *private);
+      void (*finalize_and_map)(struct vm_area_struct *vma,
+                               const unsigned long *src,
+                               const unsigned long *dst,
+                               unsigned long start,
+                               unsigned long end,
+                               void *private);
+  };
+
+It is important to stress that this migration helpers allow for hole in the
+virtual address range. Some pages in the range might not be migrated for all
+the usual reasons (page is pin, page is lock, ...). This helper does not fail
+but just skip over those pages.
+
+The alloc_and_copy() might as well decide to not migrate all pages in the
+range (for reasons under the callback control). For those the callback just
+have to leave the corresponding dst entry empty.
+
+Finaly the migration of the struct page might fails (for file back page) for
+various reasons (failure to freeze reference, or update page cache, ...). If
+that happens then the finalize_and_map() can catch any pages that was not
+migrated. Note those page were still copied to new page and thus we wasted
+bandwidth but this is considered as a rare event and a price that we are
+willing to pay to keep all the code simpler.
--
2.4.11