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[PATCH 0/2] Improve documentation on UTF-16




We've recently fielded several reports from unhappy Windows users about
our handling of UTF-16, UTF-16LE, and UTF-16BE, none of which seem to be
suitable for certain Windows programs.

In an effort to communicate the reasons for our behavior more
effectively, explain in the documentation that the UTF-16 variant that
people have been asking for hasn't been standardized, and therefore
hasn't been implemented in iconv(3). Mention what each of the variants
do, so that people can make a decision which one meets their needs the
best.

In addition, add a comment in the code about why we must, for
correctness reasons, reject a UTF-16LE or UTF-16BE sequence that begins
with U+FEFF, namely that such a codepoint semantically represents a
ZWNBSP, not a BOM, but that that codepoint at the beginning of a UTF-8
sequence (as encoded in the object store) would be misinterpreted as a
BOM instead.

This comment is in the code because I think it needs to be somewhere,
but I'm not sure the documentation is the right place for it. If
desired, I can add it to the documentation, although I feel the lurid
details are not interesting to most users. If the wording is confusing,
I'm very open to hearing suggestions for how to improve it.

I don't use Windows, so I don't know what MSVCRT does. If it requires a
BOM but doesn't accept big-endian encoding, then perhaps we should
report that as a bug to Microsoft so it can be fixed in a future
version. That would probably make a lot more programs work right out of
the box and dramatically improve the user experience.

As a note, I'm currently on vacation through the 2nd, so my responses
may be slightly delayed.

brian m. carlson (2):
  Documentation: document UTF-16-related behavior
  utf8: add comment explaining why BOMs are rejected

 Documentation/gitattributes.txt | 5 +++++
 utf8.c                          | 7 +++++++
 2 files changed, 12 insertions(+)