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Bug#905060: ITP: libspatialaudio -- Ambisonic encoding / decoding and binauralization library

Package: wnpp
Severity: wishlist
Owner: Sebastian Ramacher <sramacher@xxxxxxxxxx>

* Package name    : libspatialaudio
  Version         : 0.3.0
  Upstream Author : Aristotel Digenis and Videolabs
* URL             : https://github.com/videolabs/libspatialaudio
* License         : LGPL2.1+
  Programming Lang: C++
  Description     : Ambisonic encoding / decoding and binauralization library

libspatialaudio is an open-source and cross-platform C++ library for Ambisonic
encoding and decoding, filtering and binaural rendering. It is targetted to
render High-Order Ambisonic (HOA) and VR/3D audio samples in multiple
environments, from headphones to classic loudspeakers. Its binaural rendering
can be used for classical 5.1/7.1 spatial channels as well as Ambisonics inputs.

It supports Higher Order Ambisonics (HOA) and ACN/SN3D Ambisonics audio streams
following the Google spatial audio specification and the IETF codec Ambisonics

The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio
streams up to the 3rd order. It can output to standard and custom loudspeakers
arrays. To playback with headphones, the binauralizer applies an HRTF (either a
SOFA file or the included MIT HRTF) to provide a spatial binaural rendering
effect. The binauralization can also be used to render multichannels streams
(5.1, 7.1...).

Sebastian Ramacher

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