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Re: Cygwin fails to utilize Unicode replacement character




On 07.09.2018 13:41, Thomas Wolff wrote:
On 07.09.2018 13:29, Corinna Vinschen wrote:
On Sep  7 12:34, Thomas Wolff wrote:
On 07.09.2018 10:17, Corinna Vinschen wrote:
On Sep  6 09:01, Corinna Vinschen wrote:
On Sep  5 18:35, Steven Penny wrote:
On Wed, 5 Sep 2018 22:14:59, Corinna Vinschen wrote:
OTOH, in my testing this only occurs for DejaVu Sans Mono.  I installed
Liberation Mono and Noto Mono as well and the above problem never occurs
with them.  Weird.  I'm about to let this slip as a font bug.
as you prob know ive been testing on W7. i found a W10 virtual machine here:

http://developer.microsoft.com/microsoft-edge/tools/vms

but it requires 4GB RAM just for the image. since i only have 4GB total on my
system the image wont load into virtualbox.

i can see about upgrading my system - but i wont bother if you are intent on
wiping your hands of this anyway

let me know - thanks
https://cygwin.com/ml/cygwin-cvs/2018-q3/msg00054.html
I created new developer snapshots for testing.  Please give the latest fromhttps://cygwin.com/snapshots/  a try.
Consolas: invalid encoding: hollow box, unknown glyph: boxed question mark
Lucida Console: invalid encoding: medium shade, unknown glyph: hollow box
so far it's fine, but:
Raster Fonts: output of invalid encoding hangs cygwin...

This will be my last action for the next 4 weeks though.  I'll be back in October.
I'll try to check the code.
Looks like s/ANSI_CHARSET/DEFAULT_CHARSET/ does the trick
Without this change, lf.lfFaceName is "T" when entering the do...while loop.
No, sorry, it's "Terminal" initially and then shortened down to "T" by one char each in the loop.
What's the purpose of this nested loop (do...while and EnumFontFamilies) anyway?


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